The Twilight of the Known Worlds
Humanty has made contact with many sentient races since it began exploring the paths left by the Anunnaki. These are the ones it still has dealings with, in one form or another. However, rumours abound that other sentient races can be found in Barbarian- and Vau space. PCs will initially only be able to play the following 5 Alien Races.
Ur-Obun: This peaceful, philosophical race, like their Ur-Ukar cousins, claim deep Anunnaki involvement in their history. The Anunnaki (the ancient race who built the jumpgates) apparently engineered the two races’ fates, separating them onto different worlds before they disappeared from history. The Obun are given positions of respect as councilors and advisors in Known Worlds society. However, while they are treated politely, their advice is often considered naive by the militant human culture. Nonetheless, an Ur-Obun became one of the Prophet’s disciples, and is honored by an Obun a sect of the Church.
Ur-Ukar: Due to their initial hostile dealings with humanity, the Ukari are now a broken race. Their homeworld is owned by the League, who reap it for its mineral resources, selling the spoils off-world to noble houses. The have been removed from their ancestral, subterranean lands and herded into tight caves in poverty. Few humans care what happens to them. A resistance movement has responded with terrorist tactics, and has taken its war of hatred to other worlds. Nonetheless, the League values them for their shady, underworld skills.
Vorox: Huge carnivorous, multi-limbed beasts, the Vorox are new to civilization. That they achieved sentience at all on their toxic jungle world is a wonder. That they have come as far as they have since is a tribute to their adaptability and powerful attributes — valuable qualities in the Known Worlds. They are most often trained as elite shock troops by noble houses, but many have joined the League to see the stars firsthand.
Gannok: Some think of the Gannok as ridiculous monkeys, but few can deny their mechanical aptitutude. They are simian in appearance and have a strong sense of humor, but their stench often keeps others from getting too close. The oils their skin exude may smell, but they aid Gannok to regenerate wounds at an incredible rate. They learn fast, especially by mimicking others, and many believe their sentience comes from mimicking early human explorers — or from hanging around the Ur ruins that dot their homeworld.
Shantor: Ungulates who only achieved a crude level of tool-use before humans discovered their homeworld, the Shantor are now a broken race. Suffering from centuries of slavery and forced relocation, Shantor culture barely survives. The traditionalists cling to their religion, praying for a savior, while the young Darkwalkers sell themselves as soldiers and laborers in return for drugs to satisfy their suicidal addictions. Although most humans grant Shantor a limited sentience at best, all who have come to know them recognize their enduring nobility.
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